| Journal |
[Sep. 12th, 2006|12:36 pm] |
In reality, life has gotten hectic over the past few months, but here is a short summary of events of what has occured. A much more detailed version will be updated soon:
Remainder of Day 4 -
Owens had come in a big rig with a group of criminals. They had their gun drawn when we opened the doors. In the fire-fight some of the criminals were killed, two were wounded and fell off the truck, some zombies were killed and attracted over by the noise, and the party noticed that the big rig was filled with captives. All of the captives were women and children, all of them tied up. A few of the captives were killed in the fight. The truck drove off before we could save them, and we closed our doors.
We took in the two gang members that we had shot down. They died in the barracks area. I went to open the door, and they had come back to life, and bowled me over onto my ass. We were able to kill them both, however they caused some problems because they were physically stronger than the typical zombie we encountered. I went over to the zombie corpses, and, upon closer inspection it seemed to me that they didn't have any bite wounds or scratches, but died only of gun shots.
We made a plan to have Carrie and Josh get on a motorcycle right in the back of the dance hall to run and get a Uhaul or something so we could get ourselves out of town. I was the one pushing the plan mostly, even though it was still before the time said that the military would pick us up. The plan was to, again, have people firing alternatively through each window. I also made up some percussion granades and had Jonathan rig up the speakers on the computers to make some loud noises so that the zombies would be distracted from Josh and Carrie leaving. Everything went according to plan, and as soon as the two were out of sight, we stopped firing and got VERY quiet so the zombies would lose interest. Our fortifications seem to be weakening.
Shortly, maybe 30 minutes later, the military DOES arrive in HUMVEEs and picks us up. I leave another mark for Mars and Mike. Josh and Carrie were found and were already in the carrivan of cars. We were all taken to a part of Travis AFB that I had not previously gone by that has some survivors and plenty of supplies for the time being.
2 weeks pass - We stay at Travis for a while. There are transport planes that are taking civilians to another location. Jane leaves the party on one of these planes. There are a few families that attempt to adopt Angel, but she refuses to leave me. Everyone, except Angel, that was a civilian previously was made some sort of enlisted servicemen, and our current military party members are advanced in ranks.
Over the weeks, there are several suicides, and the head of the base keeps changing, probably due to the stress of the position. We were all further trained in weaponry, and I recieved some training with advanced firearms. Jonathan is now the computer tech for the base and spends most of his days locked up in the computer room.
Sometime in the middle of the two weeks, we saw a bright light come from the direction of San Francisco. We're all pretty sure that is has been razed by a nuke.
At the end of the second week, Travis is continually becoming unsafe to stay. The planes are not returning, and there is only one left running. More and more of the base is getting over run by zombies. The party is sent to a ammo dump at another part of the base to get together some supplies for the departure of any military personel that doesn't get on the last flight out. Most of our party is slated to leave on that flight.
Day (?? to 4 days after ?? Have to ask Jim) - We're in the ammo dump. There is an electric fence protecting the enclosure, several buildings, some wood boxes, and, of course, zombies in military garb. Apparently there was a team sent here before us and they never came back. The zombies proved difficult to kill because they were still wearing the armor they died in - full kevlar vest and helm. We ended up wrestling them down to the ground and shooting them in the head that way.
We found a survior who was in one of the watch towers named Green. He was completely out of his mind and demanded that we drag the bodies of his dead commrades over to him before he walked down. He was forced out of the tower and we showed him the bodies.
While preparing the supplies, we hear the final plane leave. We get a call shortly after from the Major of the base. Apparently the core area where we were staying became over-run, and they had to have the flight leave without us. There is a lot of gun fire in the back ground. We're given the orders to take the tanks and HUMVEES there and leave - we don't hear from the Major after that.
There is a desiel run electric generator in the enclosure to keep the fence running, and some desiel to fuel it for a few days. We decide to wait a few days to load the tanks and HUMVEEs up as much as we can. Jonathan had downloaded google onto a military issue laptop, well, at least a terrabyte of it, and also found some files that the Major had on some locations. From what we could tell, they are lists of shelters and something called Congingency of Government. Since Travis is a CoG, I guess it is just a military base or a fallback point for political leaders. They run north, going all the way up to Tacoma, WA. Jonathan said that he thinks the Major had family there and was planning on going to them. We decided we might as well check out three locations for right now. An old bank in Winters, CA that was converted into a survivor shelter, a Dam near Winters that I guess is similar, and a CoG next to Cache Creek Casino.
Day 4 days after ?? - After a few days, some more zombies started to wander our way, even though we had the lights off, and we were forced to leave the base. We traveled on some back country roads, planning on using 505 was a way to get to Winters. We came across a charter bus that was completely surrounded by zombies. Though they can be distracted by sounds and lights, they are attracted to humans when they aren't confused. Turns out a small group of High School girls (hockey players) were alive inside. We rescued them and continued onward.
Two of the girls were badly injured. One with bite wounds, one with scratches. They both lost a lot of blood. I knew that the girl with bite wounds would turn, and I felt that the girl with the scratches would die soon after. I gave them both vicodin, and again, acted as executoner. Josh keeps insisting he'll do it for now on. As of right now, I am pretty unhinged by having to kill the girls and am all for someone else taking over as an exectuioner.
We arrived on the outskirts of Winters. Officer Henry knows the area decently and tells us about an air siren on one of the two water towers in the area. Plan is to set it off to distract the zombies for as long as possible while we go to the old bank, plus a pharmacy and hardware store across the street from it.
We cleared out a small bar/auto-repair shop of zombies and set up a small base there with our vehicles. Officer Henry, Steven, and Carrie left to set off the alarm. Everything went well, so the second team, myself include, are preparing to leave to the bank.
[end of summary of events] |
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